[][src]Struct chess::BoardBuilder

pub struct BoardBuilder { /* fields omitted */ }

Represents a chess position that has not been validated for legality.

This structure is useful in the following cases:

use chess::{BoardBuilder, Board, Square, Color, Piece};
use std::convert::TryFrom;
let mut position = BoardBuilder::new();
position.piece(Square::A1, Piece::King, Color::White);
position.piece(Square::A8, Piece::Rook, Color::Black);
position.piece(Square::D1, Piece::King, Color::Black);

// You can index the position by the square:
assert_eq!(position[Square::A1], Some((Piece::King, Color::White)));

// White is in check, but that's ok, it's white's turn to move.
assert!(Board::try_from(&position).is_ok());

// Now White is in check, but Black is ready to move.  This position is invalid.
position.side_to_move(Color::Black);
assert!(Board::try_from(position).is_err());

// One liners are possible with the builder pattern.
use std::convert::TryInto;

let res: Result<Board, _> = BoardBuilder::new()
                       .piece(Square::A1, Piece::King, Color::White)
                       .piece(Square::A8, Piece::King, Color::Black)
                       .try_into();
assert!(res.is_ok());

Methods

impl BoardBuilder[src]

pub fn new() -> BoardBuilder[src]

Construct a new, empty, BoardBuilder.

  • No pieces are on the board
  • CastleRights are empty for both sides
  • en_passant is not set
  • side_to_move is Color::White
use chess::{BoardBuilder, Board, Square, Color, Piece};
use std::convert::TryInto;

let board: Board = BoardBuilder::new()
    .piece(Square::A1, Piece::King, Color::White)
    .piece(Square::A8, Piece::King, Color::Black)
    .try_into()?;

pub fn setup<'a>(
    pieces: impl IntoIterator<Item = &'a (Square, Piece, Color)>,
    side_to_move: Color,
    white_castle_rights: CastleRights,
    black_castle_rights: CastleRights,
    en_passant: Option<File>
) -> BoardBuilder
[src]

Set up a board with everything pre-loaded.

use chess::{BoardBuilder, Board, Square, Color, Piece, CastleRights};
use std::convert::TryInto;

let board: Board = BoardBuilder::setup(
        &[
            (Square::A1, Piece::King, Color::White),
            (Square::H8, Piece::King, Color::Black)
        ],
        Color::Black,
        CastleRights::NoRights,
        CastleRights::NoRights,
        None)
    .try_into()?;

pub fn get_side_to_move(&self) -> Color[src]

Get the current player

use chess::{BoardBuilder, Board, Color};

let bb: BoardBuilder = Board::default().into();
assert_eq!(bb.get_side_to_move(), Color::White);

pub fn get_castle_rights(&self, color: Color) -> CastleRights[src]

Get the castle rights for a player

use chess::{BoardBuilder, Board, CastleRights, Color};

let bb: BoardBuilder = Board::default().into();
assert_eq!(bb.get_castle_rights(Color::White), CastleRights::Both);

pub fn get_en_passant(&self) -> Option<Square>[src]

Get the current en_passant square

use chess::{BoardBuilder, Board, Square, ChessMove};

let board = Board::default()
    .make_move_new(ChessMove::new(Square::E2, Square::E4, None))
    .make_move_new(ChessMove::new(Square::H7, Square::H6, None))
    .make_move_new(ChessMove::new(Square::E4, Square::E5, None))
    .make_move_new(ChessMove::new(Square::D7, Square::D5, None));
let bb: BoardBuilder = board.into();
assert_eq!(bb.get_en_passant(), Some(Square::D5));

pub fn side_to_move<'a>(&'a mut self, color: Color) -> &'a mut Self[src]

Set the side to move on the position

This function can be used on self directly or in a builder pattern.

use chess::{BoardBuilder, Color};
BoardBuilder::new()
             .side_to_move(Color::Black);      

let mut bb = BoardBuilder::new();
bb.side_to_move(Color::Black);

pub fn castle_rights<'a>(
    &'a mut self,
    color: Color,
    castle_rights: CastleRights
) -> &'a mut Self
[src]

Set the castle rights for a particular color on the position

This function can be used on self directly or in a builder pattern.

use chess::{BoardBuilder, Color, CastleRights};
BoardBuilder::new()
             .castle_rights(Color::White, CastleRights::NoRights);

let mut bb = BoardBuilder::new();
bb.castle_rights(Color::Black, CastleRights::Both);

pub fn piece<'a>(
    &'a mut self,
    square: Square,
    piece: Piece,
    color: Color
) -> &'a mut Self
[src]

Set a piece on a square.

Note that this can and will overwrite another piece on the square if need.

Note also that this will not update your castle rights.

This function can be used on self directly or in a builder pattern.

use chess::{BoardBuilder, Color, Square, Piece};

BoardBuilder::new()
             .piece(Square::A1, Piece::Rook, Color::White);

let mut bb = BoardBuilder::new();
bb.piece(Square::A8, Piece::Rook, Color::Black);

pub fn clear_square<'a>(&'a mut self, square: Square) -> &'a mut Self[src]

Clear a square on the board.

Note that this will not update your castle rights.

This function can be used on self directly or in a builder pattern.

use chess::{BoardBuilder, Square, Board};

let mut bb: BoardBuilder = Board::default().into();
bb.clear_square(Square::A1);

pub fn en_passant<'a>(&'a mut self, file: Option<File>) -> &'a mut Self[src]

Set or clear the en_passant File.

This function can be used directly or in a builder pattern.

use chess::{BoardBuilder, Square, Board, File, Color, Piece};

BoardBuilder::new()
             .piece(Square::E4, Piece::Pawn, Color::White)
             .en_passant(Some(File::E));

Trait Implementations

impl Clone for BoardBuilder[src]

impl Copy for BoardBuilder[src]

impl Default for BoardBuilder[src]

impl Display for BoardBuilder[src]

impl<'_> From<&'_ Board> for BoardBuilder[src]

impl From<Board> for BoardBuilder[src]

impl FromStr for BoardBuilder[src]

type Err = Error

The associated error which can be returned from parsing.

impl Index<Square> for BoardBuilder[src]

type Output = Option<(Piece, Color)>

The returned type after indexing.

impl IndexMut<Square> for BoardBuilder[src]

impl<'_> TryFrom<&'_ BoardBuilder> for Board[src]

type Error = Error

The type returned in the event of a conversion error.

impl<'_> TryFrom<&'_ mut BoardBuilder> for Board[src]

type Error = Error

The type returned in the event of a conversion error.

impl TryFrom<BoardBuilder> for Board[src]

type Error = Error

The type returned in the event of a conversion error.

Auto Trait Implementations

impl RefUnwindSafe for BoardBuilder

impl Send for BoardBuilder

impl Sync for BoardBuilder

impl Unpin for BoardBuilder

impl UnwindSafe for BoardBuilder

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.